

You'll overhear a few other shrewd references and probably notice some other minor but clever details. Hock's mansion has the right jetsetter look, featuring small art galleries and a rear veranda, where guests mill about sipping wine (or some such drink) and pass along the recent rumors that Commander Shepard is alive. The first half of Stolen Memory is light on action but heavy on atmosphere. Her story ends sweetly, but the sentimental conclusion is a small grace note rather than the full-fledged serenade it could have been had Kasumi's story arc been as lengthy as that of the other crew members. Yet Kasumi is not nearly as interesting as your other crewmates she's elegant but not indispensable nice but not notable. There are a few other story inconsistencies, though in Mass Effect 2, plot always played second fiddle to character development. For example, you are to attend the party using a fake identity with an apparently rich backstory, yet Kasumi gives you only a few rough ideas about this persona and only after you're dressed in your formals. Certain elements of the plot don't make a lot of sense. From there, you head to a planet in a nearby system, where you are to crash one of Hock's fancy dress parties so you can sneak into his vault and retrieve the stolen memories. (For a thief, she's not particularly elusive certainly not compared to a character like Thane, who dazzled players with a far more remarkable meeting.) She gives you a brief rundown on the situation: A criminal millionaire named Donovan Hock has stolen a bit of hardware containing her late partner's memories, including some secretive information that could apparently destroy the galaxy if it fell into the wrong hands. The mission in question sends you first to the Citadel, where the supposedly secretive thief speaks to you through a vending kiosk, though as it turns out, she's watching you from just above. Some clever pop culture references, a bit of brisk action, and a tender conclusion provide brief delights, but while this content doesn't wither, it never fully flourishes, either. She's a thief without an air of mystery or secrecy, featured in a mission that barely gives her a chance to shine. Because the associated recruitment mission and loyalty mission are one and the same, you never get a chance to develop a bond with Kasumi. The game's newest downloadable add-on, Kasumi - Stolen Memory, introduces you to another character but provides no such defining moment. Who could forget the moment a mother and daughter came to blows and forced you to make an impossible decision? Or how about an explosive introduction onboard a prison vessel? Mass Effect 2's mission structure provided each character with multiple chances to steal the spotlight, and the resulting incidents were often markedly poignant. Yet these characters weren't defined just by what they said, but also by memorable events that became forever associated with them. Stellar voice acting and superb dialogue planted seeds in your imagination, and loyalty quests for each character allowed those seeds to blossom.

Mass Effect 2's supporting cast was as memorable as any in recent memory.
